


Some games are specifically designed for educational purposes, requiring the presence of a teacher or an adult who guides the Smartsandbox using the provided tablet. Students can learn about the functioning of oceans, climates, the solar system, etc. For these games, we provide educational materials through which the instructor can lead the initial sessions and even create their own lesson plans.
Some games are therapeutic and calming in nature. Both children and adults can immerse themselves in the experience of colors and textures while listening to pleasant background music, for example, creating magical butterflies with gestures or coloring images projected on the wall/floor.
The Smartsandbox can be an effective tool for the intellectual and physical development of children with special educational needs. In the city of Varna, 73 children suffering from musculoskeletal and other neurological disorders participated in regular group sessions with the Smartsandbox. As a result, 90% of the children experienced an increase in their level of motor activity, and 75% showed improvements in their motor coordination.
The Smartsandbox develops motor skills, while the Floorium and the Magic Wall provide active, screen-free entertainment for both young and old on a surface of up to 14 m2. It enables group or individual activities for 1-10 children, with a total of more than 30 games.
The Smartsandbox is excellently suited for STEM-based education. It helps with understanding the curriculum, promotes active learning, supports socialization, and develops motor skills. We assist educators with ready-made teaching materials and a user-friendly interface.
The Smartsandbox offers multiple functionalities that help individuals with disabilities explore our world, develop their motor skills, attention, memory, overcome emotional barriers, and expand their horizons.
Our Smartsandbox models offer endless fun with 36 different games for children. The models can be equipped with a coin slot, making them suitable for revenue-generating entertainment facilities.



California, USA
The Buena Vista Museum’s Smartsandbox not only entertains visitors of all ages but also educates them with its 26 different games. Visitors can learn about the workings of volcanoes, the Ice Age, or topography while having a great time.
Tomsk, Russia
Nowadays, it is very difficult to engage children as they spend their days in the midst of media noise and gadgets in a fast-paced and distracting world. However, the little residents of this Tomsk kindergarten eagerly await their time with the Smartsandbox. Besides education, the sandbox has multiple effects. With its help, educators achieve their educational goals, and children absorb information more quickly and efficiently through visual stimulation while developing their cognitive and motor skills. The aim of an educational institution is for children to develop, feel good, and be safe. The Smartsandbox is a tool that children happily talk about even at home, and parents come to see it with excitement.
Japan
In this Japanese Elderly Care Home, the Smartsandbox serves not only for the intellectual care, occupation, and therapeutic treatment of the residents but also as a bridge between generations. Thanks to the sandbox, the families of the residents visit more often, and the children enjoy playing with the sandbox, bringing joy to the residents through their entertainment and presence. Often, students from nearby schools also drop by for some sandbox fun and engage in chess games with the elderly.
Our products, Floorium and Magicwall, use augmented reality to project interactive images onto the floor or ceiling. We recommend these games for institutions where cleaning up small amounts of scattered sand is not feasible. They are ideal for playhouses, children’s entertainment and adventure centers, malls, hotels, and exhibition centers with play corners.